![Iron Fist, Hero for Hire [Marvel Super Heroes Commander]](/images/houseofcardsshop.shop/images/product/iron-fist-hero-for-hire-marvel-super-heroes-commander-1.png)
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-65%Iron Fist, Hero for Hire [Marvel Super Heroes Commander]—
$0.71
$0.25The Story
| Set: | Marvel Super Heroes Commander |
| Type: | Legendary Creature — Human Mercenary Hero |
| Rarity: | Rare |
| Cost: | {1}{R} |
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Description
| Set: | Marvel Super Heroes Commander |
| Type: | Legendary Creature — Human Mercenary Hero |
| Rarity: | Rare |
| Cost: | {1}{R} |
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up — {7}{R}: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)











