![Lockjaw, Slobbering Teleporter [Marvel Super Heroes Commander]](/images/houseofcardsshop.shop/images/product/lockjaw-slobbering-teleporter-marvel-super-heroes-commander-1.png)
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-65%Lockjaw, Slobbering Teleporter [Marvel Super Heroes Commander]—
$0.71
$0.25The Story
| Set: | Marvel Super Heroes Commander |
| Type: | Legendary Creature — Inhuman Dog Hero |
| Rarity: | Rare |
| Cost: | {1}{U} |
Vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
Woooof!
Description
| Set: | Marvel Super Heroes Commander |
| Type: | Legendary Creature — Inhuman Dog Hero |
| Rarity: | Rare |
| Cost: | {1}{U} |
Vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
Woooof!











